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Substrate is a new way of authoring materials that give Unreal Engine users more control over the look and feel of objects used in real-time applications such as games and linear content creation. The new in-editor and runtime Procedural Content Generation Framework (PCG) enables you to define rules and parameters to populate large scenes with UE assets of your choice, making the process of large world creation fast and efficient.
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Unreal Engine 5.2 Preview Release Details: Procedural Content Generation Framework This includes the preview release of Unreal Engine 5.2 available for download now, the first version of Unreal Editor for Fornite (UEFN) which also includes the Verse programming language as well as the release of MetaHuman Animator. In addition to the massive announcement of the Fab Asset Store, Epic Games had several other announcements to make at The State of Unreal.
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